The Witcher 3: Wild Hunt – Guide to Secondary Quests
This page is a finding aid which lists all secondary quests (not including contracts or scavenger hunts) as depicted in the Quest Menu in The Witcher 3: Wild Hunt first by region, and then by location in which they are started but can be sorted alphabetically for searching. Each quest will only appear in the location where it starts, even if the quest persists through more than one location. Quests that are not in bold are not mandatory and have no bearing on any ending. In most circumstances you are able to leave and resume secondary quests at any time. To see a quest walkthrough, click on the quest name. Quest names in bold are critical path quests or in some way associated with the main quests.
For a list of main quests, see The Witcher 3: Wild Hunt – Main Quest Missions Guide.
For a list of contract quests, see The Witcher 3: Wild Hunt – Guide to Contracts.
On Death’s Bed
Brew a dose of Swallow
The recipe calls for 1x Dwarven Spirit, 1x Drowner Brain, and 5x Celandine. The dwarven spirit can be purchased from the tavern keeper in White Orchard or crafted it if you don’t want to pay for it. The drowner brain can be looted from the drops of drowners you kill. Search along the river coast for drowners, especially between White Orchard and the Nilfgaardian Garrison or near the ransacked village. The celandine grows in many of the fields surrounding White Orchard, especially between the village center and the herbalist’s house. Once you have the alchemy ingredients simply craft the potion in the alchemy section of your character management menu. Take the potion to the herbalist
|350 XP + 50 Crown + 2x Venom Extract + 3x Manuscript Pages|
Missing in Action
Find Dune Vildenvert
If Geralt discovered this quest via the notice on the notice board in White Orchard he will first have to find the person who wrote the request for help. Dune Vildenvert, the man requesting aid searching for his lost brother can be found muttering to his dog sitting outside a destroyed hut in the ransacked village marked on the map of White Orchard. When Geralt speaks to him he explains the search he’s undertaken to find his lost brother Bastien and offers to reward Geralt if you aid him.
Search Temerian shields
The area marked on the map will indicate where to begin your search, Geralt will have to defeat a few necrophage ghouls prowling the area before beginning his search. Use witcher senses to help located the Temerian shields if necessary, although they are rather easy to spot and their blue color makes them stand out. After inspecting the burned corpse of a fallen soldier Hussar will pick up the scent of Dune’s brother, Bastien.
Follow the dog’s trail
Just head for the dog or use witcher senses to follow the dog’s trail of prints to an abandoned cabin. As Geralt approaches the cabin a cut-scene occurs. Geralt finds Bastien badly wounded sitting and talking with a Nilfgaardian Soldier, Rhosyn, also wounded. Bastien explains how the they helped each other reach this cabin after being wounded and demands that Dune help both him and Rhosyn return home. Dune is skeptical about taking in a deserting Nilgaardian soldier which leaves the decision of Rhosyn’s fate for you to decide. If you believe it is too risky for Dune and his family to harbor a deserter, Rosyn will die in the cabin. If you convince Dune to help Rosyn because Rosyn helped save Bastien then he can be found later living with Dune and his family south of White Orchard village.
|20-25 XP + 25 Crown|
|4||Drowner, 4x Bandit||
Find where the cart left the road
Approach the merchant and inquire about his troubles to find that he tells a story of how his cart and merchant goods have become stuck in a monster infested area of the bog. He requests that Geralt help him retrieve his lost merchandise specifically a small box that was on the cart. The first step is to find where the cart left the road just a few steps away from the merchant himself. Use witcher senses to identify and then examine the cart tracks that lead off into the swamp.
Find the cart
Simply follow the tracks that lead off the road straight ahead to find the missing cart. Prepare to fight a few Drowners and examine the cart to find that it is riddled with arrows.
Look for evidence of the attack
Examine the area around the cart to reveal more clues about the apparent attack on the cart and its occupants that Geralt’s merchant contact conveniently left out:
Find the small box
Note: Feel free to gather any items you can from the trail of supplies scattered around the cart’s path and it’s wreckage.
Return the box
Head back to the merchant’s camp and speak with him. Geralt may choose to end the quest at this point by handing over the box to receive 20 Crown and 25XP but the potential for a different reward exists if he sees through the lies.
Chase down the merchant
After a poor attempt to distract Geralt the lying bandit attempts to escape on horseback. Geralt must ride after him and attempt to knock him off his horse with either sword, crossbow or bombs. He’s not incredibly hard to catch if Geralt makes his horse gallup and takes shortcuts. If Geralt manage to knock him off his horse before he reaches the Temerian Insurgent camp he will not have to contend with additional fighting.
Defeat the bandits
If he reaches the camp first Geralt will have to fight three bandits in addition to the liar Geralt was chasing in order to be victorious. Once Geralt knocked him off his horse or defeated the bandits in the camp the lying merchant/bandit will reveal his true identity. He is John Geermer, a private in a disbanded Temerian unit that has been part of a group conducting raids on Nilfgaardian supplies. Each conclusion at this point rewards 10XP plus the following depending on what Geralt chooses:
Note: Do not let the bandit get too far away or you will fail the quest, the man has fled!
|8-25 XP + 20-50 Crown|
A Frying Pan, Spick and Span
Break into the hut
Obviously the hut is locked, otherwise the woman would have just gone in and gotten her own damn frying pan right? Break down the locked door using your telekinetic blast sign, AARD.
Look around inside
In the first room you’ll find a couple of containers with some loot. In the second room you’ll find a corpse, explains the stench the old woman complained of. Finding the corpse will trigger a new objective to find out what happened. To complete the quest you only need to find the pan and give it to the old woman. If you want to learn more details about the murder you may search for all the clues in the hut listed below:
Return the frying pan
When you’re done snooping around inside the hut just head outside and give the frying pan over to it’s owner. This completes the quest.
|8-10 XP + Baked Apples, Bread & Apple Juice|
Use your Witcher Senses
Go behind the house and use your Witcher senses to find the tracks.
Follow the trail
Follow the trail use your Witcher Senses. The trail will eventually lead down to the river. Go under the bridge and you’ll find that the arsonist ran into a Drowner, was wounded, and the trail picks back up again. Four Drowners might attack you. Follow the trail into a house.
Look for someone with wounds
Find the drunk culprit (Napp) hiding in a back room.
Talk to the suspect
Napp will offer a bribe for Geralt to drop the whole thing. If Geralt refuses the bribe, he can either use Axii (extra XPs) or brawl with Napp. In either case, Napp staggers down to the blacksmith.
Escort the arsonist
The blacksmith will call over some soldiers, who will take Napp away, presumably for a summary hanging. The quest will complete, Geralt will receive 20 Crowns, the offer of the blacksmith’s services, a discount on the blacksmith’s goods and a total of 92 XPs if Axii was used to convince Nap. Geralt will get somewhat fewer XPs if he had to beat Napp into submission.
If Geralt accepts the bribe, Geralt will receive 20 gold and a total of 67 XPs. Upon reporting failure to the blacksmith, the smith will offer his services, but will charge Geralt full price for his goods and services. Oddly, the smith’s later conversation options match with Napp being turned in, even if he wasn’t.
|60-115 XP + 20 Crowns|
Catch the runaway horse
Faithful Friend is a side quest that is only accessible during the Epilogue of the Main Quest: Something Ends, Something Begins
Velen (No Man’s Land)
|Crow’s Perch||Ciri’s Room||5||Family Matters|
|Crow’s Perch||Deadly Crossing*|
|Crow’s Perch||Defender of the Faith||10|
|Crow’s Perch||Face Me if You Dare!*|
|Crow’s Perch||Forefathers’ Eve||7||A Princess in Distress|
|Crow’s Perch||Highway Robbery*|
|Crow’s Perch||Last Rites||9||Bloody Baron|
|Crow’s Perch||Master Armorers||24|
|Crow’s Perch||Contract: Components for an Armorer||Witch Hunt|
|Crow’s Perch||Wild at Heart||7|
|Mudplough||Harassing a Troll*|
|Greyrocks||At the Mercy of Strangers*||Drowner Bandit|
|Bitter Harvest||9||Thou Shalt Not Pass|
|Death By Fire|
|Fake Papers||Bitter Harvest|
|Man’s Best Friend*||–||Wild dog|
|Thou Shalt Not Pass||7|
|The Descent||The Fall of the House of Reardon||6||Ghosts of the Past|
|Ghosts of the Past||6||The Battle of Kaer Morhen|
|The Truth is in the Stars||–|
|The Blood Ties||12|
|Spitfire Bluff||An Invitation from Keira Metz||6||A Towerful of Mice|
|A Towerful of Mice||6||An Invitation from Keira Metz|
|A Favor for a Friend||6||A Towerful of Mice|
|Love’s Cruel Snares?|
|The Mire||A Dog’s Life|
|The Mire||For the Advancement of Learning||8||A Favor for a Friend|
|The Mire||Highwayman’s Cache*|
|The Mire||A Greedy God||7|
|The Mire||Magic Lamp||6||An Invitation from Keira Metz|
|Crookback Bog||Return to Crookback Bog||9||Ladies of the Wood|
|Grassy Knoll||The Dwarven Document Dilemma||2|
|Grassy Knoll||Following the Thread||11|
|Grassy Knoll||Karmic Justice*|
|Grassy Knoll||Novigrad, Closed City||A Matter of Life and Death|
|Grassy Knoll||Witch Hunter Raids*|
|Glory Lane||Cabaret||Carnal Sins|
|Glory Lane||Carnal Sins||Cabaret|
|Glory Lane||A Dangerous Game||The Soldier Statuette|
|Glory Lane||A Feast for Crows|
|Glory Lane||A Final Kindness||The Great Escape|
|Glory Lane||The Flame of Hatred*|
|Glory Lane||The Gangs of Novigrad||Get Junior|
|Glory Lane||Honor Among Theives||Get Junior|
|Glory Lane||Message from an Old Friend|
|Glory Lane||Of Swords and Dumplings||24|
|Glory Lane||Racists of Novigrad*|
|Glory Lane||Suspicious Shakedown*|
|Glory Lane||It Takes Three to Tango||Final Preparations|
|Silverton||A Deadly Plot||Redania’s Most Wanted|
|Silverton||Hey, You Wanna Look at My Stuff?|
|Silverton||Strumpet in Distress*|
|Silverton||Out on Your Arse!|
|Silverton||Reason of State||Redania’s Most Wanted|
|Silverton||A Walk on the Waterfront|
|Silverton||Warehouse of Woe|
|The Bits||Of Dairy and Darkness|
|The Bits||Fencing Lessons|
|The Bits||Hidden Messages of the Nilfgaardian Kind|
|The Bits||A Matter of Life and Death||Now or Never|
|The Bits||Never Trust Children*|
|The Bits||Now or Never||A Favor for Radovid|
|The Bits||The Nobleman Statuette|
|The Bits||The Soldier Statuette||A Dangerous Game|
|The Bits||A Tome Entombed|
|Gustfields||A Barnful of Trouble|
|Gustfields||An Eye for an Eye||Redania’s Most Wanted|
|Gustfields||Strangers in the Night*|
|Gustfields||A Warm Welcome*|
|Oxenfurt||The Price of Passage*|
|Oxenfurt||The Most Truest of Basilisks*|
|Oxenfurt||Redania’s Most Wanted||Reason of State|
|Ard Skellig||Abandoned Sawmill|
|Ard Skellig||Armed Assault|
|Ard Skellig||A Bard’s Beloved|
|Ard Skellig||Brave Fools Die Young|
|Ard Skellig||Call of the Wild*|
|Ard Skellig||Coronation||Brother in Arms: Skellige|
|Ard Skellig||Crime and Punishment|
|Ard Skellig||The Family Blade|
|Ard Skellig||Farting Trolls*|
|Ard Skellig||Finders Keepers|
|Ard Skellig||From a Land Far, Far Away|
|Ard Skellig||A Hallowed Horn|
|Ard Skellig||Hard Times|
|Ard Skellig||In the Heart of the Woods|
|Ard Skellig||King’s Gambit||Coronation|
|Ard Skellig||Peace Disturbed|
|Ard Skellig||The Sad Story of the Grossbart Brothers|
|Ard Skellig||Shock Therapy||Destination: Skellige|
|Ard Skellig||Siren’s Call*|
|Ard Skellig||Stranger in a Strange Land||The Cave of Dreams|
|Ard Skellig||The Cave of Dreams||Stranger in a Strange Land|
|Ard Skellig||Taken as a Lass|
|Ard Skellig||An Unpaid Debt|
|Ard Skellig||Woe is Me*|
|Ard Skellig||Worthy of Trust|
|Ard Skellig||Yustianna Distrubed*|
|Hindarsfjall||For Fame and Glory|
|Hindarsfjall||In Wolf’s Clothing||Nameless|
|Hindarsfjall||The Last Wish||Nameless|
|Undvik||The Lord of Undvik||King’s Gambit|
|Spikeroog||Master of the Arena||Fists of Fury: Champion of Champions|
|An Skellig||Free Spirit|
|An Skellig||The Path of Warriors|
|An Skellig||The Tower Outta Nowheres|
|Faroe Isle||Flesh for Sale|
|Faroe Isle||The Four Faces of Hemdall*|
|Faroe Isle||Iron Maiden|
|Faroe Isle||The Price of Honor|
Unless otherwise stated, the Kaer Morhen quests are accessible at any time prior to Act II: The Battle of Kaer Morhen, or afterwards. An optimal time to complete these quests is during Main Quest: Ugly Baby.
|Kaer Morhen||Berengar’s Blade|
|Kaer Morhen||Greenhouse Effect|
|Kaer Morhen||Monster Slayer|
|Kaer Morhen||Trail of Echoes*|
|Kaer Morhen||The Witchers’ Forge|
* – Indicates the quest name does not appear in your Quest menu